∿ AFTERTOUCH workshopA LISTENING NOTEBOOK / 04.5Earlier gestures ↗

SHAPE & GATHER

Make a body.
Find its rhythm.

A little knock. A little ring.
Carve the body, then find
the space between its hits.

02
KNOCK
& RING
Ready to explore

01 / PLAY THE SURFACE

A shape, under your hand.

AT REST
Timing for the next take

T means triplets. 3–3–2 emphasizes existing hits on beats 1, 2&, and 4.

Choose a guide for an exact rate. Tempo aligns hits to the beat.

SPACIOUSTIGHTER
Hold. Move. Find your pulse.Left ↔ right explores the bar · down gathers · Shift holds the rate
STRIKE AT 38%6.5 HITS / S0.00 s
Space + arrows · hold Shift to fix rate
Tempo hits and pulse share the take’s downbeat.

THE VOICE / ONE GESTURE, DIFFERENT RESPONSES

Knock, hat, or rattle.

Short knock
Voicing controls
Choose an instrument, then replay the same phrase.
Knock presets
Overtone tails & what the voice changes

Ring length, overtone level, and overtone decay are separate choices. Ratio reference changes the frequencies after the body is computed; it is a musical treatment, not a newly tuned physical shape. The mode buttons show the sounding ratios. Settings apply between takes.

Short knock starts dry and percussive. The longer voices remain available.

THE TOUCH

Choose the impact.

Excitation

Short contact reveals more of the carving; long contact rounds the hit. Density changes timing. Each new phrase keeps the touch you chose.

03 / SAME GESTURE, ANOTHER BODY

Your phrase.

Start with a sweep, or play your own.

Replay keeps the recorded touch. Body, voice, pickup and pitch use the current settings. Length is held for bar captures. One-shot includes the tail. Loop wraps the resonance into exactly the captured bars. Neither includes the pulse. The phrase BPM below is retained even if you change the next-take BPM.

04 / WRITE A GESTURE

Build a phrase.

Segments play in order on the tempo grid, at the BPM and accents above and the touch you chose. Each one is a number of hits at one division, moving the strike from one place to another. Build replaces your current phrase (save it to the shelf first to keep it); after that it is a normal phrase: replay it on any voice, loop it, export it.

Segments

    After you edit or build a recipe, it is saved with Pair JSON. Build replaces the current phrase; Replay keeps its exact hits until you build again.

    05 / STEP MACHINE · LAB

    Program a groove.

    Four rows of 16 steps (one bar of sixteenths), each row its own voice, all playing together. Choose a paint, then tap steps; tap a lit step with the same paint to clear it. It loops, and edits land on the next bar. The WAV is the exact loop, tails wrapped round; Stems saves one file per row.

    Paint

      Objects worth returning to.

      Body + phrase · saved on this device
      What is being modeled?

      The shaker. A seeded cluster of small synthetic collisions excites a short resonator bank. Position changes fine/coarse texture; Loose changes collision spread. The variation repeats with the phrase.

      The metallic hat. A separate designed voice: filtered noise excites 24 metallic resonances. Position selects overlapping frequency regions; openness controls decay. Metal–Air balances resonance and noisy attack. Held-open hits use a separate ringing layer; optional choking fades that layer on the next normal hit. It does not use the carved bar’s thickness, pickup or pitch. Each captured hit repeats its deterministic attack on replay and export.

      A bending bar. One free-free Euler–Bernoulli beam with a variable thickness profile. Length 45 cm, width 4 cm, nominal thickness 12 mm. The material is a fixed elastic approximation, not a calibrated wood instrument. Its bending frequencies and spatial modes are computed from the profile; shear, twisting, and sound radiation are omitted. Very high modes are left out of audio playback.

      A virtual contact pickup. Strike and listening positions select different mixtures of the computed modes. The output follows local vibration velocity. Each body gets a fixed level balance, preserving contrasts across its surface. A smooth peak guard catches loud buildup. These are musical controls, not a radiation model. The voice controls choose decay and partial balance. Ratio reference blends toward uniform-bar intervals after the solve, while retaining the carved mode shapes and masses: a hybrid voice, not inverse physical tuning. At zero blend the computed ratios remain. Pitch matching scales all frequencies together.

      A repeatable performance. No timing jitter, compulsory landing, or density-driven brightness. Release stops new hits. Damp ends the phrase and its ring. Stop and Escape also stop the pulse. Free captures end at 8 seconds; bar captures span 1, 2, or 4 bars in 4/4 (up to 24 seconds). Shape and sound settings are held during playback.

      Compare fairly. Try a single strike, a spacious roll, and a dense sweep on each shape. Use a matched pitch to hear beyond pitch alone. The same phrase on the uniform and edited bars tests what carving adds. Exported WAVs use the same body balance and peak control as playback; your Output slider is for listening. Older pairs open with their original 04.1 voicing. New pairs also store the voice controls. Switching voice keeps the same recorded hits. Short decay changes the sound, not the gesture range: Free runs from ⅓ to 24 hits/s; Tempo uses subdivisions within that range.